![]() But no and now it almost looks like it is not possible I thought it will be simple - one BP is the rocket, one BP is the thruster (spawned several times), attach it together and it is done. Don’t know Viper project, I will check it. I need to weld them together with rocket. Rocket without physics cannot be moved by something physical, isn’t? Anyway I tried every combinations and nothing works.Īdding same force to the rocket would not work - I could collide with thruster with something and thrusters will fly away from the rocket. By compartmentalizing active thrusters like this into separate actors, it may lead to more unwanted side-affects though, so why not take a look at Jacky’s Viper project and see how that was done. Or try adding an equal force onto the rocket mesh to match. ![]() Otherwise the rocket (with its own physics) may repel / fight / ignore the motion of the thruster(s). How about attaching the rocket mesh to a thruster with physics disabled (or extend a collision box out from the thrusters to include all attachments).
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